Education & Career
Programming is offered based upon the availability of resources.

CareerLaunch

Project Learn

Power Hour: Making Minutes Count
Power Hour: Making Minutes Count helps Club members ages 6-18 achieve academic success by providing homework help, tutoring and high-yield learning activities and encouraging members to become self-directed learners.
Members can earn Clubbies by completing homework assignments. Clubbies are Club money that can be used to purchase prizes at the end of each month at
the Clubby Store . Clubbies teach members the concepts of depositing, saving, and withdrawing money. Clubbies can also be earned by helping a staff member, winning a tournament, earning an A on a test or quiz, and much more!

Money Matters
- Budgeting and Living with in your means
- Saving and Investing
- Planning for College
- Credit & Debit
- Entrepreneurship

Games Club
Games Club incorporates high yield learning activities and technology to help members in grades 1-5 improve their math, spelling, and reading skills. Participants complete educational activities and worksheets and have the opportunity to play video and computer games. Members who attend this program may receive Clubbies for their accomplishments. This program typically meets once a week for one hour (usually on Fridays) and there is no registration necessary.

Tech Club
Tech Club offers instructional activities to teach members how to code, edit photos and videos, and much more! This program also teaches members in grades 1-5 about internet safety and cyber bullying. Tech Club meets once a week for 45 minutes. In order to participate, members need to register in advance at the beginning of the month.